![]() Numerous sounds have been converted from Stereo to Mono, since as of this time of writing OpenAL is currently glitched and plays Stereo sounds across the entire map. For those playing maps where you jump right in the fray instantly, dst_nointro removes the over-dramatic presentation at the start. ![]() Picking up weapons in Iron Maiden mode now gives points. Decoration sounds are now mono and should no longer play at fulldistance with OpenAL. Dramatic fade-ins no longer happen in DM. Separation between ZDoom and Zandronum versions of DemonSteele has been polished up and is hopefully more future-proofed. ![]() dst_nohealth, dst_noarmor, dst_nopistol, and dst_noweapons cvars have been included for those that want to customize for more challenging runs. DoomHealth mode now has armor bonuses spawn, well, armor bonuses. Explosive flares have been tweaked to have tighter trails that last slightly shorter. Explosive barrels have had their flares removed and are no longer horrendously laggy, especially in bunches, ESPECIALLY online. Destroyed barrel/lamp/candelabra pieces now have actual collision data. dst_oldaircontrol allows for swapping back to the original, but only on map load. The air control in both Zandronum and ZDoom has been unified to allow more ease of use in aerial dodging and mobility. The pickup message for the Berserk has been changed since people were confused as to what it actually does. Hae-Lin can no longer accientally crush herself by dashing while Falling damage is turned on. Special inputs now require fire to be held down first. A WEEB_GLOBAL ACS script has been introduced, for streamlining of applying singular-but-important scripts to multiple players. A new difficulty was added, for those who want even more challenge. Souls no longer fly out of bisected body parts. Weapons now have been changed to have Tag entries, removing spaces from their names, for ease of clientside weaponslot manipulation. Bisected body parts now have +CANTSEEK on them. In lieu of Zandronum 2.0, all A_JumpIf(CeilingZ-Z <= 16,"DeathUpperFinish") checks have been replaced with a simpler A_CheckCeiling("DeathUpperFinish"). Game Over quotes have been included to degrade you for your failure, upon death. Guns can no longer get meter by shooting decorations. Two additional sprites of soda pickup were included for variety. Mancubi no longer have such advanced jiggle physics. The Ke圜onf entry for the Launch Attack has been renamed to Weapon Action because reasons. The TelefragHack on the Kharon's forward special now instantly kills any enemy, to prevent players from getting stuck in a living body. There is nothing that my sword cannot cut! The Kharon now has +SPECTRAL and can now hit enemies that are normally immune to hitting. The Tag entry for KamenRiderModeActivate is now blank. The Skininfo entry for the Placeholder player skin has been fixed. Utilizing a combination of guns, punching, and different styles in order to maximize her efficiency, Shihong is for people who want a change of combat is handled and want incentive to not just mash mouse 1 throughout maps. Sun Shihong offers a slightly bit more intricate playstyle to DemonSteele than Hae-Lin-while Hae-Lin focuses on utilizing W+M1 in crazier ways, Shihong needs to be paced. A second character, Sun Shihong, has been introduced. Kill fast and hard, and you'll be rewarded with a slew of special moves and a bunch of damage.hang from a distance and timidly plink at them bit by bit until they die, and you'll be ill-suited for the challenges ahead. Gameplay rewards thinking fast and acting faster, with enhanced movement systems (Dodges! Rocket jumping!) and your overall effectiveness based entirely on how many enemies you can plow through in a row with minimal damage to yourself. Or just simply cleave through a crowd in one single dash and swipe. Effortlessly dodge through return fire and lop off heads one by one. Wield a razor-sharp sword alongside a mighty gun, and make mincemeat of your foes before blasting away his buddies. So I figure, well, if there's a bit of concern about a schism in the community, I'll post my latest one here as an experiment and see how people take it.ĭesigned as a love letter to retro games, 80s/90s anime, and early heavy metal, DemonSteele is a complete and total gameplay overhaul for GZDoom/Zandronum that dramatically changes the flow of the game to an extremely fast-paced hack-and-slash brawler. So a short bit ago, Linguica made a topic talking about the overall.lack of presence of gameplay mods on Doomworld.
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